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On September 14 2011 13:28 GreYMisT wrote: I say we combine these roles into a single one. Here it goes
Vengeful Demonic Pharmaceutical Poision Double Traffic Agent Master (GOD): Whenever you want, you can give pills to people that might poison them or might give them immunity. if you give them immunity, their next 3 night actions become role blocks on random people. However, if you kill someone with your pills you automatically roleblock the first action that comes in during the night. If you are killed after this has occured you switch teams to the alignment of the person you killed. Every night you may message the mod to send target player X messages of your choice regarding any aspect of the game. You win as a third party if player X dies and you are the last person standing.
Sound fun no?
I would like to make an addendum to the above. You send in your Pill target during the night, but the effect does not take place until the next night post. They will always give immunity unless someone, anyone, places a vote for you during the day. In that case then you become consumed by rage, and the pills will become tainted, killing their target. You are a reverse drug addict, meaning you Must give your pills to someone every night.
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we call jesters Village Idiots, as a person who has won as such a role they are fucking retarded to play as and just messes up the game unless there is a high KP count.
+ Show Spoiler +I realize this is hypocritical since i picked being VI that game.
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What ON said. VI is normally not used because people hate it Executioner is also called lyncher and that one does get used occasionally. I know it was used in personality mafia, but im not sure if it was used in any others.
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Ok how about this one
Silencer you may target one person each night to not be eligible to talk for the first half of the day. Their speaking priviledges are restored once half the day has elapsed, or if someone posts one of the following code words: X, Y, Z, ect...
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On September 15 2011 09:15 GreYMisT wrote: Ok how about this one
Silencer you may target one person each night to not be eligible to talk for the first half of the day. Their speaking priviledges are restored once half the day has elapsed, or if someone posts one of the following code words: X, Y, Z, ect...
This could be interesting.
I think it could be even more interesting if they're silenced until the last 2-3 hours of the day or something. Only half the day isn't that fun haha.
other ideas:
Postman: You are the town's postman. Lately mail's been a bit slow, but the town has been on edge because of the increase in organized crime. As a righteous citizen you feel that you have an obligation to do whatever you can to help.
Each night you may choose to leave an anonymous message in one person's mailbox. PM me the message and I will pass it along to your recipient. Who knows? Maybe they will choose to respond.
Be very careful, however. If you visit a person the mafia target the same night, you may certainly be in danger. If they visit you or any of your correspondents after you've begun talking to them, they may find out that you've been secretly attempting to organize the town against them.
And of course, if you leave a note with the mafia, all bets are off.
_______________________________ Leaves note with townie = townie gets anonymous message from mod with link to quicktopic and message from Postman. Postman is provided the QT.
Leaves note with mafia = 20% chance to die the following night. 80% chance for moderator to send note as normal.
Mafia kills one of postman's correspondents: mafia discover some of the "notes" (given a screenshot of QT or something)
Mafia kills postman: mafia discover postman's QTs, all of his correspondents.
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kitaman27
United States9244 Posts
Hehe that reminds me of the role I was going to use for Fishball before that bully Ver came along and stole the setup :p
You are Fishball! There is a small chance you might be the mole, so don't bother trying until day three. Your love of PMs (and ponies) has inspired you to reopen your post office services, the Pony Express. Once per cycle you may select a mason target. During the day cycle, you may pm the player, but they may not respond. During the night cycle, they may pm you, but you may not respond. You win with town.
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Foolishness
United States3044 Posts
Yes. DrH's Haunted Mafia and Incognito's XVIII. These games aren't as popular because they are hard to balance and you generally need a large quantity of players. Incognito's game had 51 players and DrH's had 61. These games tend to last a long while as well because of the setup. For example Incognito's game lasted until there were only ~6 people alive. @.@
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"However, the most appealing aspect of mafia undoubtedly is the power role."
If a player agrees with this statement, I honestly don't want to play with them.
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WW mafia also had 2 scum factions, if you are still looking cyber
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On September 15 2011 10:26 Zona wrote: "However, the most appealing aspect of mafia undoubtedly is the power role."
If a player agrees with this statement, I honestly don't want to play with them. It's the most immediately interesting and usually the first thing people notice/look at when looking through a new set-up.
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FBI Agent - Once per night you may plant a bug on a player. The following day, any night communications they participated in will be returned to you but all names will be anonymous.
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Librarian - Librarian can loan out a book to a player during each night, which the player returns to the librarian next night. If the player used a night action however, the book will become overdue and the librarian will know. The Librarian has 4 books with different due dates (1 day, 2 days, 3 days, 4 days) that he or she can give out at any time. All at once or at different nights.
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On September 15 2011 10:43 GreYMisT wrote: WW mafia also had 2 scum factions, if you are still looking cyber
as did Insane Mafia 2
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made this role for deconduo's PTP Whistleblower Once per night, you can track a player by stalking them, recording their actions and taking note of their visitors. When you die, all the information is leaked in the Night/Day post you were killed in. Your alignment shows up as Black regardless of what alignment you are.
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I think Ace's Russian Vigilante needs to be mentioned here, not sure if it was original but it was pretty cool.
You can shoot starting Night 1 and you start with 1 bullet in the chamber. If the target survives the hit nothing happens and you can try again the next night. However, kill a Town aligned player and you will load an extra bullet in the chamber and play Russian Roullete with yourself. If you survive you will lose your Vigilante powers but still appear as a Russian Vigilante. Give me 4 names on a list, and one of them will randomly pick up the Gun and do what you just did, except there will be 2 bullets in the chamber if they fail, 3 for the next...up to 6. If Mafia gets the gun it will act as an extra 1 shot night kill without them having to play Roulette. Upon someone successfully killing themself or Mafia using it the gun stops being passed around. No one except you knows exactly how the gun behaves. To them it just appears as a gun lying around.
You are compulsive and so is anyone who touches the gun. You win when all threats to the Town are eliminated. Good luck!
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It's original
After the game is over I'll talk about the role.
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Came up with a few roles during class today. You may recognize the names of some of these.
Lord Kanti, the firestarter Target Player is consumed by Flame. Anyone who visits this player tonight will die (their actions will still go through). The player dies at the end of the next night if he has not already.
Oblivious Detective and Detective's Aide Detective investigates a player. Aide receives results. Helps to weaken the Detective role - one part is useless without the other. You can experiment with the Aide and DT not knowing who the other is, or Backup Aides.
Drug Dealer Anyone who visits you is roleblocked the following night.
Attention Whore You are immune to all actions and kills. If no one visits you at night, you die.
Phoenix Wright, Ace Attorney Once per game, you may Object to a statement made by another player. If possible, the Moderator will confirm the statement to be true or false. (So, things about setup, alignment, role, etc: "iGrok feels scummy" is not mod-confirmable, "iGrok is scum" is mod-confirmable)
Lord Kanti is my favorite. Stems from a setup I was writing that will never be played.
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The DoctorHelvetica - Leaves every game after 2 days because he is upset about something
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On September 23 2011 13:38 DoctorHelvetica wrote: The DoctorHelvetica - Leaves every game after 2 days because he is upset about something We call that a Tree Stump.
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